Wow, it’s already 2008 and that means only one thing – the annual year in review wrap up!
As in my wrap-ups of 2004, 2005, and 2006 I’ll only be commenting on games that I played for at least two hours each. Anything I played less than that and I figure I didn’t really give the game a proper chance.
Looking back at the past couple years I’m amazed at the great year in gaming I experienced. I completed WAY more games this year than any of the previous ones even with Forza 2 and Burning Crusade monopolizing a good chunk of my time.
By comparison, here’s how 2007 stacked up:
2007
Completed Games – 21
Played in Total – 73
2006
Completed Games – 11
Played in Total – 39
2005
Completed Games – 5
Played in Total – 46
2004
Completed Games – 13
Played in Total – 66
Pretty awesome if I do say so myself.
After a rather disappointing 2006 it was great to see a wave of really great games this year. From one of the first I played, Lost Planet: Extreme Conditions, to the last, World of Warcraft: The Burning Crusade, 2007 shaped up to be a blast. It looks like the PS3 is finally coming into its own with Ratchet and Uncharted too, so who knows, 2008 may be even better.
Blah, blah… Without further ado, my picks of 2007.
OVERALL 2007 GAME OF THE YEAR
Ratchet & Clank Future: Tools of Destruction (PS3)
I think I probably summed up my feelings on this title pretty well in a previous post. Ratchet has been a bridesmaid for GOTY for the past couple years and I’m glad that I’m finally able to award this my top pick for 2007. The game really is so flawless in so many ways that it’s the type of title all developers should be looking at to dictate what level of quality they should be hitting in their future endeavors.
Runner Up: World of Warcraft: The Burning Crusade (PC)
XBOX 360 GAME OF THE YEAR
Bioshock (360)
There were so many great games on the 360 in 2007 that it’s tough to narrow this one down to just one title. Using my past criteria that a console GOTY winner shouldn’t be available on any other console, I think Bioshock was my favorite of the year as a 360 exclusive. Great gameplay, memorable moments, fun mini-games, and stunning visual direction made this one a real crowd pleaser. A great game, one of the most memorable of 2007.
Runner Up: Forza 2 (360)
PLAYSTATION 3 GAME OF THE YEAR
Ratchet & Clank Future: Tools of Destruction (PS3)
Let’s be honest, the first couple killer apps on the PS3 weren’t anything to write home about. From Motorstorm to Heavenly Sword I wasn’t blown away with many of the first generation titles after all the trash talk from Sony about how PS3 would make me its bitch. After some arguably good games that just didn’t live up to the Sony hype came Ratchet, which to me signals the second generation of PS3 software, not just because this was Insomniac’s second offering in the platform lifecycle but because I finally felt some of the magic that the PS3 is rumored to be capable of.
Runner Up: Uncharted: Drake’s Fortune (PS3)
WII GAME OF THE YEAR
Wii Sports (Wii)
It’s really too bad that I didn’t enjoy Mario Galaxy more as I would have expected that to lock this one up in 2007. Still, it wasn’t a favorite of mine (more below) and thus I have to award the title to Wii Sports. Not only have I played the game more than any other Wii title in 2007 but it can be argued that this one title alone is still the killer app on the system selling Wii consoles to soccer moms and retirement homes alike.
Runner Up: Super Paper Mario (Wii)
HANDHELD GAME OF THE YEAR
Puzzle Quest (Nintendo DS)
Puzzle Quest caught me completely off guard and monopolized my time in airports and any other place I traveled with a handheld. A great combination of RPG and casual gaming elements made this one a real winner for me on the DS and then again in XBox Live Arcade where I completed the game once again. More from a previous post.
Runner Up: Ratchet and Clank: Size Matters (PSP)
PC GAME OF THE YEAR
World of Warcraft: The Burning Crusade (PC)
What can I really say about World of Warcraft other than the fact that this version of digital crack cocaine is perhaps the greatest game ever released. I can’t say enough great things about WoW and got hooked on it again recently when I started an alt in December.
Runner Up: [Scratches Head] Seriously, were there other PC titles in 2007? I sure didn’t play many since everything is on the consoles now.
CONSOLE OF THE YEAR
XBox 360
I’ve been known as a PS3 hater and I’m sure this award won’t help the perception. Truth is, I have been down on the PS3 for sometime mainly due to Sony’s lack of software, break-the-bank price point, executive bravado in the press, and god-awful advertising campaigns. In fairness, I am warming up to the Sony Blu-ray player… erm, gaming platform with recent releases though. Enough about the loser in this category though. Why does Microsoft win? Simply because the 360 is still dominant in my household due to a deep software library and the simply wonderful XBox Live. How dominant? Consider that I played 52 of 73 games this year on the 360. And still no red ring of death, how lucky can a guy be?
Runner Up: PS3
MOST SURPRISINGLY GOOD GAME
Cars (360)
As detailed in a previous post I picked this one up after I saw someone on my friends list playing it and I became seriously surprised at what a fun game it was. Not a deep racing game, but after enjoying the movie this one really complimented the experience and was one of the first kids games I finished in years, let alone played! This title single handedly pushed me to try other family titles in 2007 which I went on to enjoy and finish as well.
Runner Up: Surf’s Up (360)
GAME THE CRITICS TELL ME I SHOULD LOVE, YET I DON’T
Mario Galaxy (Wii)
It’s a highly rated experience to be sure (97% GameRankings.com), but I just expected so much more out of this title. Is it good? Yeah, I guess. I just never warmed up to it in the same way I did Mario 64 and Mario Sunshine. I truly expected this to be Game of the Year for me and I can’t even really recommend it as a killer app on the Wii. Perhaps I just couldn’t connect with the environments due to the small world format. Perhaps I got tired of craning my neck to try and follow Mario run this way and that, right side up and upside down. Like most people I can only take this game in small doses. Once I get a star or two in a given evening I’m ready to turn my attention to something else. This was a real disappointment.
Runner Up: God of War 2 (PS2)
OUTSTANDING ACHIEVEMENT IN DISAPPOINTING ME
Assassin’s Creed (360)
This is similar in many ways to the above category, especially as this seemed to be a critical darling as well (83% GameRankings.com). I did want to find a way to make mention of this game as one I was really anticipating and yet was letdown by once I got my hands on it. I appreciated the ease of free running on rooftops but didn’t care for the repetitive mini-quest design. In the end, I guess I just don’t get this one. I even asked one of the other guys in the office what the overall objective or hook was with the game and he kind of shrugged his shoulders too. A bland series of assassinations otherwise filled with repetitive pick pocketing and slow paced sneaking around just didn’t do it for me. Don’t get me wrong, a well executed game, but this failed me in the design I suppose.
BEST COMEBACK
Medal of Honor: Airborne (360)
I was ready for this game to suck. Really suck. Not only did I hate the previous iterations but then there were the rumors of engine swaps and other such development trouble. Neil Young’s pimping of the title on the speaking circuit looked impressive, but I was waiting for EA to bomb on this one horribly. Imagine my surprise when I booted this game up and ended up really enjoying it. I played it start to finish three separate times as a matter of fact and became a believer in the Medal of Honor brand again. While it doesn’t stack up to COD4 I think it’s important for people to judge this game on its own merits and against the legacy MOH titles it managed to improve upon.
BEST RACING TITLE
Forza 2 (360)
It really is a tough call in this category between Forza and PGR4. Both are great racers even though they can be argued as different games. Forza makes no apologies for being a racing sim while PGR4 earns respect for the fact that it just drips with character; positioning itself as a street racer. As much as I enjoyed both, the tie must be broken by that title I played the most – and that was Forza 2. A great racer, a great competitive interface over Live, nice implementation of steering wheel functionality, and a nice paint editor made this one of my 2007 favorites. I probably put in more time with Forza than any other game in 2007 outside of World of Warcraft. A solid achievement (pun intended) for Microsoft.
Runner Up: Project Gotham Racing 4 (360)
Honorable Mention: Dirt (360)
WORST WASTE OF A GREAT LICENSE I HOPE I HAVE OPPORTUNITY TO MAKE A MUCH BETTER GAME OUT OF SOMEDAY
The Red Star (PS2)
Gawd. From the moment I started reading The Red Star I thought it would be one of those great comic licenses that was just begging to be made into a videogame (along with Crimson but I never could figure out how to make that work). This didn’t get awful reviews, but still, it seemed such a terrible waste of a license with such potential to make a bland isometric/topdown/sidescroller type beat ‘em up out of. Wonder if I can get The Red Star license for cheap now?
BEST MULTIPLAYER GAME
Call of Duty 4: Modern Warfare (360)
First off, I have to discount World of Warcraft. It’s the best multi-player game ever conceived so it doesn’t really seem fair to judge any other title against it. Instead, I recognize COD4 for being not only the best multiplayer game of 2007 but also one of the biggest surprises. I was fortunate enough to be part of the closed Beta test and I really warmed up to the masterful mission design paired with the genius perk system. This was a truly memorable MP game in 2007 and it’s no surprise to me that many reviews call the also compelling COD4 single player out as a mere compliment to the masterful MP implementation.
HOTTEST GAME DESIGN TREND, HELPING THE PLAYER
One of the things I really enjoyed in 2007 was the development community trending toward helping players out during gameplay. In past years we had some tough games such as Ninja Gaiden that were merciless on players trying to enjoy the game play experience. This past year I see some real welcome moves to engage casual and recreational gamers. Examples? I really liked the simple control interface for navigating the rooftops in Assassin’s Creed with a single button. I really liked Drake’s Fortune offering the user to option to toggle subtitles with an in-game button press during the opening cinematic. I really liked Bee Movie where if you were failing a God of War style button press puzzle multiple times the on-screen prompts changed to “press any key” to get the casual gamer through the sequence.
MOST TIRED GAME DESIGN TREND, GOD OF WAR BUTTON SEQUENCES
OK, so the God of War style interactive sequences are now officially out of date. Not only has this become over utilized in most games of late, but it’s interesting to consider how few games after GoW actually implemented this style of game play properly. I can’t even count the number of games that have shipped with poor implementation since few designers really account for the significant amount of tuning that went into games that nailed this mechanic.
WORST USE OF ACHIEVEMENTS
Avatar: The Burning Earth (360)
There have been a couple games in 2007 I’ll admit to picking up to farm some achievements. Those who look down upon this practice should know however that most games still take some investment in to earn 1000 points even if you are simply out to cheese the game. I do have to call Avatar out for a flagrant foul however for allowing the player to earn 1000 points in about two minutes by simply pressing B. Note that much of that time is spent skipping cinematics. Shameless, Avatar team – simply shameless abuse of the achievement point system. How Microsoft allowed this one to ship this way, I don’t know.
BEST ART DIRECTION
Bioshock (360)
I actually heard an art director rip on this game because stylistically the game wasn’t steampunk consistently enough for him throughout the game. You’ve got to be kidding me. Seriously though, this game was masterfully art directed with a unique and cohesive visual style I don’t believe was matched in 2007. From the opening plane crash to the creepy underwater city populated by crazy characters, this one was a real winner. Even the animation related to saving or sacrificing the little girls was mesmerizing (of course I saved them all as did most people that played the game, mind you). As a side note, Bioshock also totally deserves to win awards for best story, but knowing the game award shows they’ll probably have Jenna Jamison and Samuel L Jackson give that to Portal, or other such nonsense.
GRAPHICAL EXCELLENCE
Ratchet & Clank Future: Tools of Destruction (PS3)
As noted in a previous post, R&C was amazingly well executed by both the art and programming teams. To go a step further from those comments I will say that this game single-handedly made me a believer in the potential of the PS3 platform.
FROSTY THE SNOWMAN AWARD
Lost Planet: Extreme Condition (360)
OK, so I just couldn’t find room in this post otherwise for one of my favorite titles of 2007. Aside from having great mech designs (conceptually as well as in game play design), a fun multi-player mode, and a compelling storyline, Lost Planet: Extreme Condition had the best use of snow I’ve seen in a videogame since snow levels and mine cart levels were required fare in platformers. Seriously, the snow effects and the animations of the main character trudging through it was a key marketing hook for the title and also set this title apart from “me too” action games of ’07. All joking aside I’m hoping for a sequel to this solid action adventure.
Recent Comments